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The Wii Remote could be used as a pointing device or as a means to detect motion of the player's arm or body, creating new types of gameplay mechanics for the system.
The Wii is also Nintendo's first home console to directly support Internet connectivity, and its system software provided a number of Wii Channels that used these new connectivity features to provide system and software updates, news channels, streaming media applications, and support for digital distribution of games including emulation of games from older consoles through the Virtual Console.
These online features also allowed connectivity with the Nintendo DS for data sharing between supported games. The original Wii model also had direct support for GameCube games and hardware.
Two additional Wii models were produced: a revised model that shared the same design as the original Wii but removed the GameCube compatibility features, and the Wii Mini that was a compact, budget redesign of the Wii which further removed features including online connectivity and SD card storage.
Because of Nintendo's decision to focus less on computational power, the Wii and its games were less expensive than those of Microsoft and Sony.
The Wii was extremely popular at launch, causing the system to be in short supply in some markets.
The pack-in game, Wii Sports , was considered the killer app for the console, effectively demonstrating the effectiveness of the Wii Remote as a motion sensing game controller.
Brawl , and Super Mario Galaxy , all which sold over 10 million copies. Within a year of launch, the Wii became the sales-leader against the other seventh-generation consoles, and by , had surpassed over million units sold.
Total lifetime sales of the Wii had reached over million units, trailing only behind the original PlayStation million , the PlayStation 4 million , and the PlayStation 2 million consoles.
The Wii repositioned Nintendo as a key player in the video game hardware marketplace; the introduction of the Wii Remote motion control led both Microsoft and Sony to develop their own competing products, the Kinect and PlayStation Move , respectively.
Nintendo had found that while the Wii had broadened the demographics that they wanted, the core gamer audience had shunned the Wii.
The Wii's successor, the Wii U , was aimed to recapture this core gamer market with additional features atop the Wii. The Wii U was released in , and Nintendo continued to sell both units through the following year.
The Wii was formally discontinued in October , though Nintendo continued to produce and market the Wii Mini through , and offered a subset of the Wii's online services through After Nintendo released the GameCube in , the company began conceptualizing their next console offering.
Nintendo game designer Shigeru Miyamoto said that they had focused on a new form of player interaction. Too many powerful consoles can't coexist.
It's like having only ferocious dinosaurs. They might fight and hasten their own extinction. Satoru Iwata , who had been promoted to Nintendo's president in May following Hiroshi Yamauchi 's retirement,  recognized that Nintendo had not been keeping up with trends in the video game industry, such as adopting to online gaming.
He also recognized that video gaming itself had become too exclusive and wanted Nintendo to pursue gaming hardware and software that would appeal to all ages.
In , Iwata met with Miyamoto and Genyo Takeda to discuss their next home console based on their market research. Iwata instructed Takeda "to go off the tech roadmap" for this console, but made sure that one goal was that "a Mom has to like it";  part of this was not only to draw in non-casual players but to also towards designing a console that would be capable of playing any past Nintendo game which would reduce the number of consoles that one would need to have connected and eliminate clutter.
The Nintendo DS was said to have influenced the Wii's design, as the company found that the DS's novel two-screen interface had drawn in non-traditional players and wanted to replicate that on the new console.
We thought about copying the DS's touch-panel interface and even came up with a prototype. Miyamoto also stated, "if the DS had flopped, we might have taken the Wii back to the drawing board.
Iwata first unveiled some details of Nintendo's new home console at their press conference at E3 under the codename "Revolution", as Iwata believed the console would create a gaming revolution".
I'm about kicking ass. I'm about taking names. And we're about making games. The console, still named "Revolution", was formally presented to the public at E3 In presenting the prototype version of the console, Iwata explained how the console would be a proverbial revolution for gamers, stating "We expect the Revolution will create entirely new genres to expand the definition of video games.
So we decided not to reveal the controller and instead we displayed just the console. Iwata later unveiled and demonstrated their current prototype of the Revolution controller at the Tokyo Game Show in September At this stage, the controller unit resembled the final Wii Remote device along with the separate Nunchuk attachment.
Iwata demonstrated its motion sensing gameplay capabilities, and incorporated commentary from developers, such as Hideo Kojima and Yuji Horii , who had tested the controller and believed people would be drawn in by it.
The console's name was formally announced as the Wii in April , a month prior to E3 Nintendo's spelling of "Wii" with two lower-case "i" characters was intended to represent both two people standing side-by-side representing players gathering together and also the Wii Remote and Nunchuk.
Wii can easily be remembered by people around the world, no matter what language they speak. No confusion.
The "Wii" name did create some criticism and mockery after it was revealed. Some video game developers and members of the press stated that they preferred "Revolution" over "Wii".
So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.
The Wii was made available for press demonstration at the E3 , alongside the unveiling of some of the planned launched titles at its press conference.
Nintendo also confirmed its plans to release the console by the end of Nintendo announced the launch plans and prices for the Wii in September As part of its launch campaign, Nintendo promoted the Wii through a series of television advertisements in North America directed by Academy Award winner Stephen Gaghan and its Internet ads using the slogans "Wii would like to play" and "Experience a new way to play ".
The thing we're thinking about most is not portable systems, consoles, and so forth, but that we want to get new people playing games.
The Wii had its launch in other Asian regions in the following years. In contrast to its past consoles, Nintendo designed the Wii from commercial off-the-shelf hardware components rather than seek out customized components, as they were not looking to outpace the computational performance of their competitors.
This helped to reduce the cost of the Wii system to consumers. Nintendo had planned on incorporating this feature into later revisions of the Wii but their schedule was delayed as the company was focused on meeting demand for the Wii and ultimately passed on.
Users could expand their storage for downloaded games and saved games, as well as provide photos and music that could be used with some games and Wii channels, through SD cards and later SDHC cards inserted into an external slot on the console located under a front panel.
Later system updates added the ability to play games directly from the SD card. The rear of the console features the unit's video output and power connections along with two USB ports.
The top of the console, when placed vertically, includes a panel that includes four ports for GameCube controllers and a GameCube memory card.
The included stand measures The system weighs 1. The Wii may stand horizontally or vertically. The Wii Remote [h] is the primary controller for the console.
The remote contains a MEMS-based three-dimension accelerometer , along with infrared detection sensors located at the far end of the controller.
This gives the Wii Remote the ability to act as a pointing device like a computer mouse on the television screen, with an approximate 15 feet 4.
The Wii Remote connects to the Wii through Bluetooth with an approximate 30 feet 9. The Wii Remote includes an internal speaker and a rumble pack that can be triggered by a game to provide feedback directly to the player's hand.
A wrist-mounted strap is included with the Wii Remote, with one end affixed to the bottom of the unit. Nintendo strongly encouraged players to use the strap in case the Wii Remote accidentally slipped out of their hands.
Nintendo recalled the original straps in December and provided a free, stronger strap as a replacement, as well as packaging the new strap in future bundles after the company faced legal challenges from users that reported damage to their homes from the Wii Remote slipping from their hands while playing.
The Jacket wraps around the bulk of the remote but leaves access to the various buttons and connectors, providing a stickier surface in the user's grip to further reduce the chance of the Remote falling out of the player's hand.
Accessories can be connected to a Wii Remote through a proprietary port at the base of the controller. Players hold both the Wii Remote and Nunchuck in separate hands to control supported games.
The Wii MotionPlus accessory plugs into the port at the base of the Wii Remote and augments the existing sensors with gyroscopes to allow for finer motion detection.
A number of third-party controller manufacturers developed their own lower-cost versions of the Wii Remote, though these generally were less accurate or lacked the sensitivity that Nintendo's unit had.
Its form factor is similar to classic gamepads such as that for the Nintendo 64 , with a d-pad, four face buttons, Start and Select buttons alongside the Wii connection button, and two shoulder buttons.
Players can use it with older games from the Virtual Console in addition to games designed for the Wii. It is a wireless balance board accessory for the Wii, with multiple pressure sensors used to measure the user's center of balance.
One of Iwata's initiatives at Nintendo was focused on "quality of life" products, those that encouraged players to do other activities beyond simply sitting and playing video games as to promote physical wellbeing.
The use of motion controls in the Wii served part of this, but Nintendo developed additional accessories to give awareness of one's health as a lead-in for the company to break into the health care field.
A number of first- and third-party accessories were developed that the Wii Remote could be slotted into and then used in a more physical manner that took advantage of the accelerometer and gyroscopic functions of the controller.
Some copies of Mario Kart Wii shipped with the Wii Wheel , a plastic steering wheel frame with the Wii Remote could be inserted into, so that players could steer more effectively in game.
The Wii launch bundle included the console; a stand to allow the console to be placed vertically; a plastic stabilizer for the main stand.
Although Nintendo showed the console and the Wii Remote in white, black, silver, lime-green and red before it was released,  it was only available in white for its first two-and-a-half years of sales.
Wii and Wii Sports. The prefix for the numbering scheme of the Wii system and its parts and accessories is "RVL-" for its code name , "Revolution".
The base Wii console had a model number of RVL, for example. A cost-reduced variant of the Wii model RVL , sometimes referred to as the Family Edition as the name given to bundles it was featured in, was released late into the platform's lifespan that removed all GameCube functionality, including the GameCube controller ports and memory card slots found on the original model.
Additionally, it does not include a stand, as it is intended to be positioned horizontally. Nintendo announced the new revision in August as a replacement for the original Wii model which it was discontinuing in certain regions including Europe and the United States.
Wii and a limited-edition soundtrack for Super Mario Galaxy. It also removed support for p and component video output.
Ryan stated that while removing the online functionality would prevent some games from being played, most Wii games could still be played without it.
According to Ryan, the red coloring was indicative of the planned exclusive release in Canada. The console has a number of internal features made available from its hardware and firmware components.
The hardware allows for extendability via expansion ports , while the firmware and some software can receive periodic updates via the WiiConnect24 service.
The project, named the "Console Feature Realization Project", was to figure out what the Wii interface could show running in a low-power mode on an around-the-clock schedule that would be of interest for people to look at if they were not playing games.
A user can navigate to any channel window to bring that to the forefront, whether to launch the game or application or to get more information that was being displayed.
The Wii introduced the use of player-customized avatars called Miis, which have been continued to be used by Nintendo in the Wii U, the Nintendo DS family, and into some games for the Nintendo Switch.
Each player on a Wii console was encouraged to create their own Mii via the Mii Channel to be used in games like Wii Sports and some of the system software like the Mii Channel.
For example, players would select their Mii in Wii Sports , creating their in-game avatar for the game. Miis could be shared with other players through the Mii Channel.
The Wii system supports wireless connectivity with the Nintendo DS without any additional accessories. This connectivity allows the player to use the Nintendo DS microphone and touchscreen as inputs for Wii games.
Nintendo later released the Nintendo Channel, which allows Wii owners to download game demos or additional data to their Nintendo DS in a process similar to that of a DS Download Station.
The Wii console connects to the Internet through its built-in The Wii can also communicate and connect with other Wii systems through a self-generated wireless LAN , enabling local wireless multi-playing on different television sets.
Battalion Wars 2 first demonstrated this feature for non-split screen multi-playing between two or more televisions. Third-party media apps were added to the Wii's online channels, typically offered as free downloads but requiring subscriber logins for paid services.
The console features parental controls , which can be used to prohibit younger users from playing games with content unsuitable for their age level.
When one attempts to play a Wii or Virtual Console game, it reads the content rating encoded in the game data; if this rating is greater than the system's set age level, the game will not load without a password.
Parental controls may also restrict Internet access, which blocks the Internet Channel and system-update features. The Wii also includes a system that records the play time based on any game or app on the system.
While Nintendo decided against a profile system that would require each user to identify themselves, they kept the cumulative play time tracking system, which cannot be erased or altered, to give parents the means to review their children's use of the Wii.
Retail copies of games are supplied on proprietary, DVD -type Wii optical discs , which are packaged in keep cases with instructions. In Europe, the boxes have a triangle at the bottom corner of the paper sleeve-insert side.
The triangle is color-coded to identify the region for which the title is intended and which manual languages are included.
The console supports regional lockout : software available in a region can be only played on that region's hardware.
Twenty-one games were announced for launch day in North and South America, with another twelve announced for release later in Brawl as a launch title, but its director Masahiro Sakurai stated there were difficulties in adapting the format to the Wii's motion controls to require more time for the game's development.
Software compatibility is achieved by the slot-loading drive's ability to accept Nintendo GameCube Game Discs. The service allowed players to purchase games digitally through the Wii Shop, downloading the games to their local memory cards to be run from them.
Besides facilitating this form of distribution, WiiWare was also envisioned to help support smaller and independent game developers.
The Wii has received generally positive reviews. The system was well received after its exhibition at E3 The Wii's success caught third-party developers by surprise, leading to apologies for the quality of their early games.
In an interview with German news magazine Der Spiegel , Ubisoft 's Yves Guillemot and Alain Corre admitted that they made a mistake in rushing out their launch titles, promising to take future projects more seriously.
At the same time, criticism of the Wii Remote and Wii hardware specifications had surfaced. Former GameSpot editor and Giantbomb.
By , two years after the Wii's release,  Nintendo acknowledged several limitations and challenges with the system such as the perception that the system catered primarily to a " casual " audience  and was unpopular among " core " gamers.
Of course I think five years down the road it would be pretty much a given that Nintendo would create an HD system, but right now the predominant television set in the world is a non-HD set.
An executive for Frontline Studios stated that major publishers were wary of releasing exclusive titles for the Wii, due to the perception that third-party companies were not strongly supported by consumers.
Commenting on the lack of quality third-party support, he stated that "the Wii landscape is bleak. Worse than it was on N Worse than on GameCube See or edit raw graph data.
Initial consumer reaction to the Wii appears to have been positive, with commentators judging the launch to have been successful.
The company had already shipped nearly 3. The price cut had come days after both Sony and Microsoft announced similar price cuts on the PlayStation 3 and Xbox consoles.
Nintendo stated that the price reduction was in anticipation of drawing in more consumers who still cautious about buying a video game console. In , sales of the Wii began to decline, falling by 21 percent from the previous year.
Publishers were also drawn away from the Wii with the promise of the more powerful Wii U in the near future.
The Wii surpassed million units sold worldwide by June 30, There were a number of legal challenges stemming from the Wii and Wii Remote. Several of these were patent -related challenges from companies claiming the Wii Remote infringed on their patents.
Most of these were either dismissed or settled out of court. One challenge was from iLife Technologies Inc. The case was overturned, with the appellate court ruling that iLife's patents were too broad to cover the specific motion detection technologies developed by Nintendo.
There were lawsuits against Nintendo claiming physical damage done by ineffective wrist straps on Wii Remote when they slipped out of players' hands and broke television screens or windows.
Because of Nintendo's recall, the lawsuit was later dropped. Nintendo announced the successor to the Wii, the Wii U , at E3 The Wii U was aimed to draw the core audience back in with more advanced features atop the basic Wii technology.
During , Nintendo began to sunset certain Wii online functions as they pushed consumers towards the Wii U as a replacement system or towards the offline Wii Mini, though the Wii eShop remained available.
Despite the discontinuation of the console, some developers continued to make games for the Wii well beyond Notably, Ubisoft had continued to support the Wii in its Just Dance series through Just Dance released in November though stated it would be their final Wii title for the series.
The Wii has been recognized as Nintendo's "blue ocean" strategy to differ itself from its competitors Sony and Microsoft for the next several years.
While Sony and Microsoft continued to innovate their consoles on hardware improvements to provide more computational and graphics power, Nintendo put more effort towards developing hardware that facilitated new ways to play games.
This was considered a key part to the success of the console, measured by sales over its competitors during that console generation.
These factors partially contributed towards weak sales of the Wii U. Part of the Wii's success was attributed to its lower cost compared to the other consoles.
While Microsoft and Sony have experienced losses producing their consoles in the hopes of making a long-term profit on software sales, Nintendo reportedly had optimized production costs to obtain a significant profit margin with each Wii unit sold.
The Wii is seen as more physically demanding than other game consoles. While this energy increase may be beneficial to weight management, it was not an adequate replacement for regular exercise.
It is believed to be the first published research demonstrating physical-therapy benefits from use of the gaming system. Researchers say the system complements traditional techniques through use of simultaneous gaming rehabilitation efforts.
The Wii has become a popular target for homebrewing new functionality and video games since its discontinuation, though this practice is of questionable legality.
For example, homebrew projects have been able to add DVD playback to unmodified Wii consoles. The Wii Remote also became a popular unit to hack for other applications.
As it connected through standard Bluetooth interfaces, programmers were able to reverse engineer the communications protocol and develop application programming interfaces for the Wii Remote for other operating systems, and subsequently games and applications that used the Wii Remote on alternate platforms.
Further hacks at the hardware level, typically taking apart the Wii Remote and Sensor Bar and reconfiguring its components in other configurations, led to other applications such as remote hand and finger tracking, digital whiteboards , and head tracking for virtual reality headsets.
The Wii has been a popular system for emulation ; while the act of creating such emulators in a cleanroom-type approach have been determined to be legal, the actions of bringing the Wii system software and games to other systems has been of questionable legality and Nintendo has actively pursued legal action against those that distribute copies of their software.
The open-source Dolphin project has been able to successfully emulate the Wii and GameCube games through several years of cleanroom efforts.
From Wikipedia, the free encyclopedia. Redirected from Nitendo Wii. Home video game console by Nintendo. This article is about the video game console.
For other uses, see WII. Original white Wii standing upright on its stand next to a Wii Remote. EU : October 20,  NA : WW : Video output formats.
Pack-in : [f] Wii Sports See also: Seventh generation of video game consoles. Main article: Wii Remote.
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