Spiel jetzt YAHTZEE® With Buddies – den witzigen Brettspielklassiker im neuen Look! In diesem Spiel für zwei würfelst du mit deinen Freunden um Preise. Grundsätzlich wird das Spiel von 2 bis 5 Personen gespielt. Es ähnelt vom strategischen Aspekt her Spielen wie Vier gewinnt oder Schiffe versenken. In diesem. das macht eine Kleine Straße Grundregeln für normales Yatzy. Sie haben fünf normale sechsseitige Würfel. Werfen Sie alle Würfel, behalten.
Yahtzee / Yatzy spielen mit 50PLUSYatzy oder ähnliche Spiele wie Yatzy sind unter den Namen «Kniffel», «Yahtzee», «Kismet», «Yams» oder «Balut» bekannt. Das Spiel kann ab 2. Und nun gilt es, die eigentlichen Poker-‐Positionen zu erwürfeln. 1 Paar. = zwei Gleiche, z.B. 3+3 (6 Punkte) d.h. Augenzahlen addieren. 2 Paare. = zwei mal. Heute (). Name, Punkte, Uhrzeit. 1, knut, , Uhr. 2, Guggetommy, , Uhr. 3, BVB Ulle ♥, , Uhr. 4, kong2, , 13 Uhr.
Yahtzee 2 Screenshots VideoHow to play Yahtzee!
Dort kГnnen Sie ohne Probleme Sexs Oyunları tausend Euro im Monat Yahtzee 2. - Welche Taktiken gibt es bei Yatzy/Yahtzee?Ein sehr unterhaltsames Spiel für zwischendurch, das im Bereich der Online Spiele sehr gerne gespielt wird.
In order to hold a die click it once in the roll area which will move it to the hold area. Similarly dice in the hold area can be moved back for rolling by clicking it once.
The scoreboard displays all possible combinations you can choose in a particular turn in yellow background. Click on a combination to play it for that turn.
A player can earn the bonus even if they score a "0" in an upper section box. In order to gauge how well a player is doing in the upper section, they often refer to being "up" or "down" compared to the average of three required for each box.
So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up".
Similarly, if a player starts with two "twos" they will be "2 down". Some players count a Yahtzee as being a valid Full House.
However, the official rule is that a Full House is "three of one number and two of another". If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category.
Some combinations offer the player a choice as to which category to score them under; e. The Chance category is often used for a turn that will not score well in any other category.
A Yahtzee occurs when all five dice are the same. If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.
However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. In either case they then select a category, as usual.
Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.
In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.
The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.
This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.
The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee.
The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.
This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.
If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others. On average 2. The distribution is as follows:.
There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.
If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.
So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.
With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind The sum of all the above combinations is calculated and if it is 63 or more, the player will get a bonus of 35 points.
On average a player needs three of each to reach 63, but it is not required to get three of each exactly, it is perfectly OK to have five sixes, and zero ones for example, as long as the sum is 63 or more the bonus will be awarded.
After years of only playing against the computer, you can now start playing against other people from all over the world.
Click the "Multiplayer" button next to your avatar and choose a player name to connect. Once connected, you can challenge or be challenged by other players.
Note: To keep things simple and even as possible, all multiplayer games allow multiple Yahtzees. Try to get the bonus. Focus on getting good throws with fives and sixes, then it won't matter if you put 0 in the ones or twos.
You can always put in 0 for a combination if you don't have it, even if you have some other combination. Anyway, I hope you enjoy the game.
If you have any questions or comments, send them to admin cardgames. My name is Einar Egilsson and over there on the left is my current Facebook profile picture!
In the last couple of years I've made a number of simple online card games, including Hearts and Spades. It's been a fun game to make, and I'm looking forward to seeing how well Bill will play against human opponents :.
Since I have no artistic talent whatsoever I used graphics that I found at OpenClipArt , a great site with free graphics.
All games Spread cards. Interstitial ads. Use dark theme. Holiday themes. Hide Multiplayer button. Customize opponents Yahtzee Multiplayer Lobby Click a table to join a multiplayer game.
Leave table Private table created The code for the table is: Give that code to whoever you want to play with, they can use it to join.
Or send the link below to them, if they click it they'll join automatically: OK. Full House : Get three of a kind and a pair.
Scores 25 points. Small Straight : Get four sequential dice. Scores 30 points. So if you roll: 5 - 2 - 5 - 6 - 5 and score in the Fives category, your total for the category would be 15, because there are three fives, which are added together.
If the One, Three or Four Categories were selected for scoring with this roll, you would score a zero. If placed in the Two or Six category, you would score 2 and 6 respectively.
Bonus If the total of Upper scores is 63 or more, add a bonus of Note that 63 is the total of three each of 1s, 2s, 3s, 4s, 5s and 6s.
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Lower Section Scoring In the lower scores, you score either a set amount, or zero if you don't satisfy the category requirements.
You score the total of all the dice.